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Project: Hot Wheels Infinite Loop

Maxim Klochkov's portfolio is a concise collection that demonstrates skills and abilities. (Page not optimized for mobile devices)

 

Position: Art Director, 3D Production Director
Utilized tools:
Autodesk Maya, Substance Painter, Adobe Photoshop, Adobe Illustrator, Unity 3D.

Release Video   https://youtu.be/uS-Nrw9ftOE


Gameplay Video  https://youtu.be/ym-OhLkwVYM

Key Highlights:

1. Creation of four unique gaming styles set in the concept of an alternative future in the year 2068, depicting a world immersed in the reality of Hot Wheels.


New York

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

London

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Tokyo

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Beijing

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2. Development of over 60 unique vehicles with distinct skins and materials.

 Sample Screens

Technology Implementation:

1. Asphalt assembly and rendering technology: As a crucial element in a racing game that occupies a significant part of the screen, it helps accurately perceive speed and creates the desired ambiance.

   - Original shader for the use of multilayer textures, dirt, detailing, and varying specular materials for marking and asphalt itself.

   - Final Result: Mesh, Textures, Markup (marking color set using vertex color), Light Map.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2. Implementation of the iconic plastic orange roads, a signature feature of the brand, using a custom shader.
They needed to be sunlit, highly detailed, and realistically textured.

 

Shader settings, Light-map and detailed specular texture

3. Vehicle damage model: An original destruction system accounting for varying stages, degrees, locations, and directions of damage.
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

Used textures
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

4. A large array of architectural types for city embellishment.
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 




5. A lot of Textures

 

6. UI/UX

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

7. Characters

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Additional images

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

For a more detailed view, please find attached samples and various stages of work in my portfolio.
The diverse representation in my portfolio demonstrates the depth and breadth of my experience and capabilities.

Thanks for your interest.

Contact me at: klochkov.maxim@gmail.com

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