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Project: Hot Wheels Infinite Loop
Maxim Klochkov's portfolio is a concise collection that demonstrates skills and abilities. (Page not optimized for mobile devices)
Position: Art Director, 3D Production Director
Utilized tools:
Autodesk Maya, Substance Painter, Adobe Photoshop, Adobe Illustrator, Unity 3D.
Release Video https://youtu.be/uS-Nrw9ftOE
Gameplay Video https://youtu.be/ym-OhLkwVYM
Key Highlights:
1. Creation of four unique gaming styles set in the concept of an alternative future in the year 2068, depicting a world immersed in the reality of Hot Wheels.
New York
London
Tokyo
Beijing
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2. Development of over 60 unique vehicles with distinct skins and materials.
Sample Screens
Technology Implementation:
1. Asphalt assembly and rendering technology: As a crucial element in a racing game that occupies a significant part of the screen, it helps accurately perceive speed and creates the desired ambiance.
- Original shader for the use of multilayer textures, dirt, detailing, and varying specular materials for marking and asphalt itself.
- Final Result: Mesh, Textures, Markup (marking color set using vertex color), Light Map.
2. Implementation of the iconic plastic orange roads, a signature feature of the brand, using a custom shader.
They needed to be sunlit, highly detailed, and realistically textured.
Shader settings, Light-map and detailed specular texture
3. Vehicle damage model: An original destruction system accounting for varying stages, degrees, locations, and directions of damage.
Used textures
4. A large array of architectural types for city embellishment.
5. A lot of Textures
6. UI/UX
7. Characters
Additional images
For a more detailed view, please find attached samples and various stages of work in my portfolio.
The diverse representation in my portfolio demonstrates the depth and breadth of my experience and capabilities.
Thanks for your interest.
Contact me at: klochkov.maxim@gmail.com















































































